Semi-barbaric (compared to the civilized members of the Empire of the Sun) orc, generally harsh rather than malevolent.
- Mostly internal (between the various tribes); the Thaar tend to be fairly isolationist.
- Large, rough, unfriendly humanoids are generally worrisome to their neighbors….
- Kreshtar used to rule over all Thaar tribes before nation collapsed; still located on the Kresh Plains.
Description and Identification
Humanoids, generally taller than most humans (though some tribes are about the same height as humans). Build ranges from wiry to stocky depending on tribe. Skin color tends to have a greenish or greyish cast compared to humans, but some tribes’ skin color is within human range. Often have darker-colored hair and eyes, but this too varies by tribe. Warriors often tend to use larger weapons to take advantage of their greater than average strength.
- Shamanic magic and trappings (signs of rituals and/or fetishes); the general details vary by tribe.
Mostly still within the boundaries of what was the land of the Thaar (needs name); various terrain types are generally under the control of a single set of tribes (plains are controlled by the Kreshtar, swamps and dry hills by the Ssthar, and so on.