James Ironwall (David's Campaign)

Description:

James Ironwall
Strength: 18 (+ 3)
Intelligence: 7 (-1)
Wisdom: 9
Dexterity: 10
Constitution: 10
Charisma: 13(+1)

Prime Requisite: 10%
XP: 1,222
Fortitude: + 2
Reflex:0
Will:0
Base Attack:0
Hit Points: 8
Armour Class: 14 (17 with shield)
Lance (+ 3), 1d10+4 damage (-1 Initiative)(Mounted)(double damage charging or receiving charge)
Dagger (+ 3/0 ranged), 1d4+4 damage 10’/20’/30’
Spear + 1,+ 2 vs/ Undead (+ 4/+ 1 ranged), 1d6+5 damage/1d8+5 two handed 20’/40’/60’
(may attack from second rank. double damage charging or receiving charge)
Longbow (+ 0), 1d6+1 damage 70’/140’/210’

Proficiencies and Special Abilities:

  • +1 damage
  • Speaks the tongue of felines
  • Combat Reflexes = +1 Initiative and surprise rolls.
  • Fighting Style (Weapon and Shield) = +1 AC

Gp in coins: 82

Gear: Spear + 1,+ 2 vs. undead, Dagger, Lance, Longbow, 5 arrows, 3 silvered arrows, quiver, Chainmail (+ 4 AC), Heavy Helm (+ 2 Mortality Table, -1 surprise, -4 hearing checks), Shield + 1 (+ 2 AC), Tinderbox, Clothes, Backpack, Blanket, Light Warhorse with war tack and military saddle + saddlebag, 12 torches, 5 flasks of military oil, 100’ rope. Amulet +1 saves against poison paralysis and death magic that laughs when sentient things die.

James and his company were hailed as heroes when they returned from their adventures. For the next 5 years they lived off their wealth in the barony and James turned to drink. One night he got into a brawl with a nobleman and ended up killing his with his bare hands. As punishment, he was exiled rather than executed in light of his heroism. He now acts as a wandering sellsword who’s travels have taken him to a small town on the edge of a swamp….

Bio:

James Ironwall (David's Campaign)

Many Kingdoms kjdavies